Game publisher Electronic Arts has just confirmed the first batch of cars that will be featured in the 2015 reboot of the "Need for Speed" series.

Aside from the 17 cars, EA promised that it will unveil more vehicles for the game soon.

According to a post on the "Need for Speed" Twitter page, the first list of cars includes premium models from Ford, BMW, Lamborghini and Porsche, IGN reported.

Check out the full list below.

  •  BMW M3 E46
  •  BMW M3 E30
  •  BMW M4
  •  Ford Mustang GT
  •  Ford Mustang 1965
  •  Honda S2000
  •  Lamborghini Huracan
  •  Lamborghini Diablo SV
  •  Mazda RX7 Spirit R
  •  Mitsubishi Eco MR
  •  Nissan 180sx Type-X
  •  Nissan Silvia Spec-R
  •  Nissan Skyline GTR 1971
  •  Porsche 911 Carrera RSR
  •  Porsche 911 GT3 RS
  •  Subaru BRZ Premium
  •  Toyota Supra SZ-R

As previously mentioned, the upcoming "Need for Speed" game is a reboot of the franchise. It is scheduled to come out on November 3 this year in North America and will be available for the Microsoft Windows, PlayStation 4 and Xbox One platforms.

According to developer Ghost Games, aside from being a reboot, the next installment in the series will require players to always stay online even in singleplayer mode. This is because for the new "Need for Speed" game, the studio will reintroduce an updated version of the Autolog.

In the upcoming game, this system will monitor players' progress and skills. The data collected will then be presented through a virtual leaderboard. Aside from this, the Autolog system will also affect the game's overall narrative.

"We've been pretty big with Autolog throughout the years and, as we know, it's a really powerful feature," Marcus Nilsson, the game's executive producer said according to the PlayStation Lifestyle.

"This time around we're going to give it more of a human voice," he added. "It will treat your friend's play as if it is a part of the narrative experience."

Although the new system will be able to provide a fresh game play to players, NDTV noted that it could also drag down the overall performance of the game.

Through this setup, the Autolog system and entire game will rely on EA's servers. If the servers go down because of either a connection problem or glitch, millions of "Need for Speed" gamers will not be able to play the game.

Hopefully, both EA and Ghost Games will take the necessary steps to ensure a continuous online game play experience for the upcoming game.